![]() You can find a full tutorial on gemstones here.Īdd a transfer (though note that I freehanded the symbol on my guy), do some final touch-ups and there you have it! I’m very happy with how this guy came out, particularly in terms of how I was able to make the blacks of the armor look varied and shaded. This is a standard process for me – basecoat Mephiston Red, shade up with Carroburg Crimson and Nuln Oil, drop a spot of black in the upper right, two drops of white on top of that, maybe a swoosh of Evil Sunz Scarlet in the lower left. I’m gonna just wash it with Agrax Earthshade and call it a day, but if you want extra sheen you can edge highlight it with Ironbreaker.įinally the gemstones. I’m using Retributor Armour for my gold on this. I edge highlight with Mechanicus Standard Grey, and start picking out the crest and crotch soulstone. Though any Power Weapon process you like will work here. They get a final edge highlight with Hoeth as well. These I’ll shade with a bit of Drakenhof Nightshade, then blend them up to Hoeth Blue. Next I have to highlight his dome, which basically means blending up to Reaper Polished Bone, which is also the shade I’ll use to edge highlight the helmet with. For the tabard I do a quick wash of Agrax Earthshade and then a new highlight of Rakarth Flesh. Next comes the basecoat for the bone parts. I started by priming the model with Abaddon Black, after which I highlighted it with Corvus Black. I add more depth and shading to this by shading parts of it with Nuln Oil and doing a second round of highlights with a 50/50 mix of Corvus Black and Mechanicus Standard Grey. I picked a Wraithblade for this particular scheme, since it’s got some large bone areas to cover. I’ve always liked the Ulthwe scheme and so I thought this would be a cool opportunity to paint one. Ironically enough, one of the books where they appear most prominently is Fulgrim, where a young(er) Eldrad tries unsuccessfully to warn the Phoenician of Horus’ impending betrayal. The Phoenix Lord series, particularly Asurmen and Jain Zar, have some decent reading about the Eldar pre-fall, and connects to Ulthwé pretty substantially. The literature around Eldar is surprisingly thin for a faction as old and integral to the 40k storyline as they are. They make up for this by having exceptionally well trained guardians. Because they have a ton of seers and warlocks, they tend to have fewer Aspect Warriors – their psykers just don’t have time to split their focus. The warriors of Ulthwé wear black and bone-colored armor. ![]() ![]() ![]() “Them” being Ulthwé specifically here – their intervention frequently proves disastrous for other races, leading to events such as the Second War for Armageddon. ![]() While many craftworlds prefer to stay out of the affairs of the galaxy’s other races, the Eldar of Ulthwé frequently intervene to direct humans, orks, and others in ways that will benefit them. Because of the need for psychic might against these forces, the Aeldari of Ulthwé employ more Warlocks and Farseers in battle and are led by Seer Council, famously helmed by Eldrad Ulthran, one of the most powerful psykers in the galaxy. When Slaanesh was birthed and the massive warp storm known as the Eye of Terror was created, the Craftworld Ulthwé was trapped in its gravitational pull, and has decided to remain there ever since, battling the forces of Chaos in an unending battle. ![]()
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